![]() ![]() Less understandable is how Redfall released in such a state that Xbox boss Phil Spencer issued an extraordinary mea culpa following a less than stellar reception. It’s an odd marriage, but you can perhaps understand the desire for one of the industry’s best developers to have a crack at it. The Arkane magic is there, but it is pushed to the peripheries in favour of a structure of game that has been done to death over the last decade. I’m expecting Arkane’s brand of inventive ‘immersive sim’ and combat freedom, I’m expecting glorious world-building and level design.ĭig deeper and you will find this stuff. It’s alright, but expectation can be a troublesome thing. I go out on a mission, I shoot bad guys and blood suckers occassionally better guns will fall out so I can shoot them more efficiently. This is the new game from industry luminary Arkane, the studio of Dishonored and Prey, and I’m playing a serviceable but technically wonky Destiny-esque looter shooter. ![]() In fact, I’m convinced I’m missing something. A couple of hours into Redfall, Arkane’s open-world vampire adventure, and honestly I’m baffled. ![]()
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